Archive for the ‘Xbox Live’ Category
Rare “Long Past the Stage” Where Goldeneye Re-Relase is Feasible
Goldeneye may have a special place in the hearts of millions of gamers, and it may also consistently place high in ‘Top X Games of All Time’ lists, but it’s looking increasingly unlikely that a port to Xbox Live Arcade or Wii’s Virtual Arcade will ever happen. This isn’t the first time we’ve heard such rumours, but Rare – developer of the classic FPS – has seemingly given up on the port ever seeing the light of day.
In response to a readers question in a recent Rare Scribes update the developer all but signed the execution warrant on a port of the game;
“That was some time ago, my friend. Fate was against us that day. Destiny conspired to raise the hurdles even as we attempted to clear them, resulting in unpleasant groinal injury. I suspect we’re long past the stage where an agreement was on the cards, but you never know. Stranger things have happened… somewhere… probably.” - Source
The blame lies at the feet of Microsoft and Nintendo, who are apparently unable to reach an agreement on the financial terms of such a release. It all comes down to licensing laws, with Microsoft now owning Rare but Activision ultimately owning the rights to produce games in the James Bond franchise. However, Activision places the blame in Nintendo’s court, which published the game on its original N64 release. Whatever the case it seems that gamers won’t get a port until the money side of things is sorted out and it doesn’t look like that will be happening anytime soon.
I never actually owned an N64 myself, but a friend use to bring his round to my house and we used to have hours of fun playing four player split-screen. Most of the time we got trounced by my friend, but he pretty much always played as Odd Job so I still, to this day, say he had the advantage. The graphics may not be anywhere near today’s standards, but I’d still relish the opportunity to play the game through my Xbox 360; largely because there are so few split-screen games out there today and nothing can beat having three friends playing in the same room as you.
Fear not though, as Perfect Dark – which in some ways had a more enjoyable multiplayer than Goldeneye – will be coming to Xbox Live Arcade this winter, which is at least some consolation.
Posted on Monday, September 21st, 2009 Rare “Long Past the Stage” Where Goldeneye Re-Relase is Feasible by tom
Left 4 Dead 2 Boycotters Change Their Minds After Playing Game
It looks like the Left 4 Dead 2 boycott movement I wrote about back in June has been dealt a major blow as two of the founders recently published a post that raised more than just a few eyebrows. In an attempt to show the boycott group that Left 4 Dead 2 maintains the same quality that made the first game such a joy to play Valve flew the two group members out to their offices in Washington, which at least gives them a chance to say they’ve played the game before they continue to ‘boycott’ it.
So, what was their verdict?
“As for L4D2, things seemed balanced and ‘tight’ and did not feel like a rushed job. While we were visiting their offices we personally witnessed what can only be called a small army of artists, coders, mappers hard at work, which explains the rapid transformations in artwork that we’ve all seen.
What we can say with confidence is that the quality of gameplay in Left 4 Dead 2 is not in question; and it will only get better (from what we understand, almost daily testing of game builds by most of the staff at Valve).” - Source
266 comments later (at the time of writing) and they had been predictably labeled as ‘sell-outs’ by the majority of the group, even after the two guys were adamant that Valve isn’t dropping support for the first game. I suppose it’s hard to trust the word of two guys who’d just had an all-expenses paid trip across the US, even if they did help create the group. However, I had already made up my mind long before this new development.
So, what do you think? Sell-outs? Simply appreciating a good game? Don’t care? I think that I regret the comments I made in my previous post on this issue. After reading updated previews and seeing new videos since that post I believe that Left 4 Dead 2 will be worth it if you enjoyed the first game, and I am now genuinely looking forward to it. If Valve continues to support the first game then you’ve got two great games in your hands, and what could really be wrong with that apart from finding the time to play them both? I also need to note that I never agreed with a ‘boycott’ in the first place; I was simply a little annoyed because I thought that Valve would only be releasing a tiny bit of content for the first game, but from seeing more of the sequel I’m not sure that I’m even bothered about playing the first game anymore (to be fair I have enjoyed the content we did get). I probably won’t buy the game full price, but that’s because I have more than enough games to keep me occupied at the moment and it’s always good to pick up a bargain somewhere down the line.
I suppose the most important question here is “What the hell is that on Gabe’s shirt???”.
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Posted on Thursday, September 10th, 2009 Left 4 Dead 2 Boycotters Change Their Minds After Playing Game by tom
Cryptic Believes Lack Of MMO’s On 360 “Baffling”
There’s one big thing missing from Microsoft’s Xbox 360, and that’s any real representation of the MMO genre. Cryptic, developer of the upcoming Champions Online, believes that it’s not because developers don’t want to represent the genre on the 360, it is because Microsoft is holding back on coming with a way of how such a game would work through Live.
“Microsoft’s a big company, and they have to work out all the various issues related to MMOs,” explains Emmert. “It just takes time for the big beast known as Microsoft to get moving. I really have no explanation other than that, because it’s as baffling to developers as it is to everyone else.” (Source)
Cryptic already have a 360 version of Champions Online “ready to go”, but with Microsoft dragging their heels on the subject it doesn’t look like any 360 gamer will be controlling their very own superhero anytime soon. That means we probably won’t see it this year, but will we ever see it at all?
“Right now we’re just talking with Microsoft. Right now the ball is firmly in their court. We’re ready to go, but until we get the go ahead from Microsoft, right now we’re sort of waiting.”
This isn’t the first time this has happened. In fact the team behind Final Fantasy XIV told VG247 that their game was partly a timed PS3 exclusive because they were still in ongoing discussions about just how the game would work over Live. Of course, Final Fantasy XI is already out for the 360, so it does work in some way.
Personally I’m not sure MMO’s are such a good idea on the console, at least not for the time being. The 360 is good for online games, but on a far smaller scale, and I’m not sure the communities that form around such games as Call of Duty 4 would translate to an MMO. I’ve always thought MMO’s were a far better fit for a mouse and keyboard, but I would have said the same thing about FPS’s a few years back. Another thing is you would have to pay two subscriptions; one for the MMO and one for Live, so maybe the PS3 would be a better bet.
Meanwhile Sony have no such reservations about the MMO, with The Agency currently under development. Maybe we will see Champions Online on the 360 eventually, but it certainly won’t be in time for the PC versions release next week.
Posted on Friday, August 28th, 2009 Cryptic Believes Lack Of MMO’s On 360 “Baffling” by tom
The New Avatar Marketplace - Is It Worth It?
Tuesday saw the release of a new Xbox 360 dashboard update, although some people (including myself) already had the new update due to a beta preview that you could join a few weeks before the official release. The update included a number of improvements and new features; which included the ability to buy and download games, Netflix parties (US only), user ratings and more streamlined navigation (for the full list of updates see here). However, one of the biggest new features and also one of the most controversial was the new Avatar Marketplace.
The Avatar Marketplace allows you to buy new clothes and props for your Xbox Live avatars. Up until now every new piece of clothing released for the avatars has been free, although it has always been a bit limited in terms of what you can dress your virtual persona in. Now there are themed clothes; such as Star Wars or Gears of War clothing, and even props that your avatar interacts with; such as guitars and pom-poms. Over the next few months we should see a vast increase in content for your avatar, but is it really worth paying for?
The main argument, as you’d expect, is why spend money on content for a virtual avatar? What you have to remember is that this trend isn’t knew, Playstation Home and Second Life have done it, as have hundreds of websites that allow kids to dress up their virtual creations. What links all these products? They sell, and they sell for so little that people have no qualms about buying a few items every now. It’s also a good source of profit, so no-one can really blame Microsoft for moving into this area when it’s already proven that it works.
The only criticism I have is that some of the items are priced a little high. 400 points for a lightsaber is a bit over the top (you can buy some Xbox Live Arcade games for that), but it’s understandable that branded content is going to cost a little more – just like in real life. I don’t have a problem with content being priced, since it was inevitable that Microsoft wasn’t going to be releasing free content forever. So, before you complain that content is no longer free you have to remember that people and companies often want to make money off their creations. It’s crazy right? This damn capitalism! In all seriousness though, wouldn’t you? I know we pay for a gold subscription already, but we don’t get the majority downloadable content for free so why would this be any different? Microsoft isn’t getting all the profit; it also goes to the content creators.
People have the right to choose what they spend their money on. Some like spending £1.36 (160 Microsoft Points, the price of the guitar I bought) on snacks, while others like dressing up a virtual doll. We don’t have to right to criticise what people choose to spend their money on just because you might not like what they’re spending it on. If you don’t like the new Avatar Marketplace then don’t buy anything on it, it’s really that simple. Maybe I wouldn’t buy some MS Points just to buy clothes, but it’s a good way to get rid of those 300 points I had left from buying Fallout 3: Broken Steel and Castle Crashers.
We have to learn to accept that micro transactions are only going to get more prevalent, and they will continue to sell by the bucket load. Some people may not like it, but I think it’s a good way to get rid of the spare change in my pocket. Maybe I’m also admitting that I like to dress up dolls, but we all have our secrets, right?
Posted on Thursday, August 13th, 2009 The New Avatar Marketplace - Is It Worth It? by tom
Call of Duty Classic Will Eventually Come To Xbox Live/PSN
You may have heard that those who purchase the Modern Warfare 2 Hardened or Prestige editions will get a token to download Call of Duty Classic (which, obviously, is the original Call of Duty) on Xbox Live Arcade and PSN. However, if you don’t want to pay the, quite frankly, ridiculous prices for these editions (the standard edition is bad enough, retailing at a staggering £55!) you will have to wait a little while longer to get your Call of Duty Classic fix.
The game will eventually be made available to everyone via Xbox Live and PSN, complete with working multiplayer, but Infinity Ward is not saying when. I understand that they want to offer people incentives for paying more, but why not release it at the same time anyway and just charge for it? I don’t see the point in limiting it to certain people. I suppose there’s the exclusivity aspect, but you’re also limiting the amount of people available to play against online.
“Prestige and Hardened Edition buyers will be getting access to Call of Duty: Classic first. It’ll eventually be coming out for both Xbox Live Arcade and PSN as a stand-alone arcade game.
However, price and release date are unknown at this point. It’s the true original Call of Duty including full multiplayer.” - IGN
In any case, at least we will be getting it eventually. I’ll probably be downloading it as soon as it becomes available, simply because Call of Duty remains one of the best FPS experiences I’ve ever had. I cannot begin to count the amount of hours I sunk into playing the game online on my PC, and I also made some pretty good friends through it too. It’s a shame that user created levels probably won’t be available in Call of Duty Classic, as that was one of the main draws for me in the original release, but people should be aware that Call of Duty still enjoys a somewhat active fan community on the PC and you will still be able to find an online game if you’re interested.
The major problem with this move is that, well, will people actually bother to play Call of Duty Classic when they’re busy playing Modern Warfare 2?
Posted on Friday, July 31st, 2009 Call of Duty Classic Will Eventually Come To Xbox Live/PSN by tom
Second Grand Theft Auto IV DLC Arrives 29 October
Rockstar announced today that the second downloadable episode for Grand Theft Auto IV - “The Ballad of Gay Tony” - will release worldwide on the Xbox 360 on 29th October.
The downloadable content will sell for 1600 Microsoft points, which is around £13. If you don’t want to download it, or you haven’t played the previous episode “The Lost and Damned“, Rockstar is releasing both episodes on a disc packaged as Grand Theft Auto: Episodes From Liberty City.
As I mentioned previously the DLC will concentrate on the “glitzy high-end night life” of Liberty City. That doesn’t mean you’ll be the dancing the night away as you will be doing all the dirty work for Tony “Gay Tony” Prince.
I STILL haven’t played “The Lost and Damned“, but let me tell you a short story surrounding that. I recently bought 2100 Microsoft Points so I could buy Fallout 3’s “Broken Steel“. After buying that I went to look at how much I had left so I could possibly buy “The Lost and Damned“, since I already had some from a previous purchase. I had 1550 points, and the content was 1600, which was highly annoying. It seems that Microsoft structures the point system in a way in which you have to buy another big chunk just so you can get 50 extra points.
I wish they would just use real money like PSN, but of course that would mean that Microsoft couldn’t easily overcharge us.
(Image source: Kotaku)
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Posted on Wednesday, July 22nd, 2009 Second Grand Theft Auto IV DLC Arrives 29 October by tom
Another Increased Level Cap Would ‘Unbalance’ Fallout 3
Speaking to Bethesda’s Jeff Gardiner MTV Multiplayer was curious as to whether or not the level cap in the upcoming Fallout 3 DLC ‘Mothership Zeta’ would again be raised. ‘Broken Steel’, one of the previous DLC releases, raised the level cap from 20 to 30 due to player demand; but would this be happening again, or is there no actual need for it?
“I know from the outside this seems like a fairly simple proposition, but doing this could unbalance the game in a variety of ways.” - MTV Multiplayer
Gardiner says that the game was meant to be played with a variety of different character set-ups, so if someone really wanted to continue their Fallout 3 experience they should think about starting from scratch and creating a new character. However, he does say that future games may change their approach.
When I hit level 20 I immediately downloaded ‘Broken Steel’ (I had periods where I wouldn’t play Fallout 3 for a long while, which explains why I was only reaching level 20 after ‘Broken Steel’ was released) so I would continue gaining experience from the tonnes of things I still had to do in the Capital Wasteland. When you reach 30, however, there’s no real need to continue gaining experience because you’re pretty much set to overcome any challenge the game throws at you. I don’t believe another increased cap would add anything to the game, because it’s all about the experience of new content than being allocated a two number level that has ceased to mean anything. I’d rather just enjoy the new quests, stories and characters than worry about where my experience is going. It just doesn’t really matter like it did when I first stepped out of Vault 101 as a relative n00b.
Fallout 3 is more than a level cap, it is one of the best experiences I’ve had in a video game. I loved the setting and the stories, so ‘Mothership Zeta’ just means more of what I love regardless of whether or not I gain another level
‘Mothership Zeta’ is set for release 3 August on PC and Xbox 360.
Posted on Friday, July 17th, 2009 Another Increased Level Cap Would ‘Unbalance’ Fallout 3 by tom
Impressions: 1 Vs 100 Beta
Back at E3 2008 Microsoft announced that the ‘New Xbox Experience’ would be coming to the Xbox 360 the following November. Along with the dashboard re-design and a raft of other features Microsoft also announced a feature called ‘Xbox Live Primetime’. The idea of ‘Primetime’ was to bring the experience of a live gameshow to the console, with scheduled shows, live hosts and the ability to win prizes. The first of these shows was Endemol’s 1 Vs 100.
I’m sure most of you are familiar with the concept of 1 Vs 100, given that there are many different versions of the show around the world (here in the UK it’s hosted by the National Lottery) but I’ll explain it for the benefit of those that don’t know. Basically there are 100 people in what is called the ‘mob’ (at least on this version anyway, as the UK TV version simply calls them the ‘100′) and one person is picked from here to face off against the 100. The ‘one’ and the ‘mob’ is then asked a question, with a choice of three answers, and if the ‘one’ gets this question correct they can then see how many people they have eliminated from the ‘mob’ (those that got the question wrong). The more they eliminate, the bigger the prize gets.
In the Xbox 360 version the prizes are gamer points, arcade games and, every week, physical prizes including a camera and a car. If the ‘one’ gets a question wrong the mob get a small amount of gamer points or a free Arcade game and the ‘one’ is eliminated. The ‘one’ can also choose to walk away a certain points of the game, taking with them the points that they have earned so far. Unfortunately the prizes weren’t available from the first night of the beta, meaning that some people chose to walk away when they weren’t actually winning anything. It’s still not certain when the prizes will start being up for grabs, but popular opinion is next week.
Of course, with the vast amounts of people playing at the same time (80,000+ on the first night alone) not everyone will get the chance to be the ‘one’ or be in the ‘mob’. Everyone else is put into the ‘crowd’, where they can still answer questions and compete against each other in groups of four. These sessions, as well as the ‘extended play’ sessions (which I’ll get to in a moment), help to increase accuracy and speed at answering questions, which in turn gives you a better chance of getting into the ‘mob’. So, Microsoft says that the more ‘extended play’ sessions you take part in the better chance you have at winning a prize when it comes to the live shows. You won’t get any prizes in ‘extended play’, as there are only 30 minute rounds of 37 questions with no ‘one’. It is basically everyone sat in the ‘mob’ answering questions and competing against each other. If you get the question correct you also get a bonus of points based on how many people got it wrong, and as in the live game you also get a small bonus for how fast you answered the question (even if you get it wrong). The problem with the speed thing is that some people have an impossible response time of ‘0′ seconds simply because they are constantly bashing the ‘x’ button. I don’t know how this could possibly be fun for them , plus it drives their accuracy way down, but I suppose some people just have to flatter their incredibly large ego’s to appear at the top of the speed rankings. Thankfully the speed bonuses aren’t that big, so they can’t rack up a large score just by button bashing.
As for other problems I haven’t encountered many so far, but there has been talk of random disconnections and crashes which are always going to get with a beta. The biggest problem I’ve had is not being able to hear the live host (James McCourt does live commentary on the ‘ones’ performance and the stats during short breaks) on the first live show last Friday. Checking the Xbox forums shows that I’m not in the minority and, although it’s not a major problem, the breaks can be a bit dull when there’s nothing but silence.
So far the game has been really fun; although the questions can be really hard at times (that’s part of the challenge!). The ‘extended play’ sessions are nowhere near as fun as the live shows, but if you ever want to get a chance at winning a prize (when they become available) you’re going to have to play them. The chances of that ever happening are pretty low, but at least you can enjoy the game for what it is - good old trivia fun!
1 Vs 100 is available for free to all gold members. You can set yourself reminders for upcoming live and ‘extended play’ shows through the Primetime channel which should now be available on your dashboard.
Posted on Tuesday, July 14th, 2009 Impressions: 1 Vs 100 Beta by tom
New Mass Effect DLC Will Be “Fun”.
BioWare have continued to dodge an official announcement regarding the next piece of Mass Effect DLC, and unfortunately this still remains the case. Lets recap for a second; Bioware let slip that more DLC was on the way through their Twitter account late last month, saying that further details were imminent. Shortly after that we were told we would have to wait for more information, and now we’re getting teased a little bit more.
BioWare head Ray Muzyka has told IGN that the DLC will emerge soon and is “fun” to play. So basically he stated the obvious of what fans are expecting, because we wouldn’t want to play it if it wasn’t fun, would we?
“We haven’t announced it formally yet but I think you can expect something in the next little while,” he said. “Probably some kind of announcement about [the ME DLC]. It’s pretty cool. I’ve been playing what we’re working on there and fans will find it fun.” - IGN
It has been over a year since the only piece of Mass Effect DLC, “Bring Down the Sky”, was released. I was a little disappointed at the DLC, and I felt that it didn’t delve deeper into the background of Mass Effect’s fascinating universe like I wanted it to. Plus, it didn’t help that you had to control that god awful Mako vehicle for part of the DLC.
Hopefully the upcoming DLC will have a little more substance, but we won’t actually know if it will be worth the money until we hear some more information about it. At least it will help plug the hole in my heart that continues to exist until Mass Effect 2 is released.
Posted on Wednesday, July 8th, 2009 New Mass Effect DLC Will Be “Fun”. by tom
Serious Sam Blasting His Way On To Xbox Live
Eurogamer brings word that developer Croteam have been working on a re-imagining of Serious Sam: The First Encounter using a new version of their CroTech Engine.
The original developer of the game is said to be using the power of the Xbox 360 to upgrade the first entry in the hilariously over-the-top first-person shooter series with full HD graphics, along with four-player co-operative play over Xbox Live. The price is rumoured to be 1,200 Microsoft points.
“We are really excited to update our hero and recreate Sam in stunning high definition for Xbox LIVE Arcade players,” said Roman Ribaric, CEO of Croteam. “The fans have lobbied us hard to do this, so we are stoked about bringing Sam back as big, bold and bad as he ever was.” - Kotaku
The image at the top of the page shows what the game will look like upon its release this summer, while the image below shows what the original version looked like (as always you can click on each image to see a larger version). As you can see it’s a pretty drastic change, but it’s also looking all the more better. The hilarious fun of the original combined with a graphics upgrade may just make this one hell of a decent download for Xbox Live. I have fond memories of playing this with one of my friends while growing up (especially the gigantic monster that appears near the end of the game, making my jaw literally drop open), so if one of the best co-op experiences I’ve ever had can be successfully re-created on the Xbox 360 then I’m putting down the cash for it right now.
The game is also said to be coming back to its birthplace, the PC, but what about the Playstation 3? Croteam CEO Roman Ribaric told G4 that a PS3 version was originally planned but was shelved because the developer didn’t have enough time or money to release the game on PSN at the same time as the Xbox Live version. Realistically the game could still come to PSN somewhere down the line, but Ribaric doesn’t think it’s that likely unless demand from PS3 owners becomes high.
(Images source: Eurogamer)
Posted on Tuesday, June 30th, 2009 Serious Sam Blasting His Way On To Xbox Live by tom













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