Archive for the ‘Xbox 360’ Category


Rare “Long Past the Stage” Where Goldeneye Re-Relase is Feasible

Goldeneye Game

Goldeneye may have a special place in the hearts of millions of gamers, and it may also consistently place high in ‘Top X Games of All Time’ lists, but it’s looking increasingly unlikely that a port to Xbox Live Arcade or Wii’s Virtual Arcade will ever happen. This isn’t the first time we’ve heard such rumours, but Rare – developer of the classic FPS – has seemingly given up on the port ever seeing the light of day.

In response to a readers question in a recent Rare Scribes update the developer all but signed the execution warrant on a port of the game;

“That was some time ago, my friend. Fate was against us that day. Destiny conspired to raise the hurdles even as we attempted to clear them, resulting in unpleasant groinal injury. I suspect we’re long past the stage where an agreement was on the cards, but you never know. Stranger things have happened… somewhere… probably.” - Source

The blame lies at the feet of Microsoft and Nintendo, who are apparently unable to reach an agreement on the financial terms of such a release. It all comes down to licensing laws, with Microsoft now owning Rare but Activision ultimately owning the rights to produce games in the James Bond franchise. However, Activision places the blame in Nintendo’s court, which published the game on its original N64 release. Whatever the case it seems that gamers won’t get a port until the money side of things is sorted out and it doesn’t look like that will be happening anytime soon.

I never actually owned an N64 myself, but a friend use to bring his round to my house and we used to have hours of fun playing four player split-screen. Most of the time we got trounced by my friend, but he pretty much always played as Odd Job so I still, to this day, say he had the advantage. The graphics may not be anywhere near today’s standards, but I’d still relish the opportunity to play the game through my Xbox 360; largely because there are so few split-screen games out there today and nothing can beat having three friends playing in the same room as you.

Fear not though, as Perfect Dark – which in some ways had a more enjoyable multiplayer than Goldeneye – will be coming to Xbox Live Arcade this winter, which is at least some consolation.

Posted on Monday, September 21st, 2009 Rare “Long Past the Stage” Where Goldeneye Re-Relase is Feasible by tom


Left 4 Dead 2 Boycotters Change Their Minds After Playing Game

 Gabe Newell

It looks like the Left 4 Dead 2 boycott movement I wrote about back in June has been dealt a major blow as two of the founders recently published a post that raised more than just a few eyebrows. In an attempt to show the boycott group that Left 4 Dead 2 maintains the same quality that made the first game such a joy to play Valve flew the two group members out to their offices in Washington, which at least gives them a chance to say they’ve played the game before they continue to ‘boycott’ it.

So, what was their verdict?

“As for L4D2, things seemed balanced and ‘tight’ and did not feel like a rushed job. While we were visiting their offices we personally witnessed what can only be called a small army of artists, coders, mappers hard at work, which explains the rapid transformations in artwork that we’ve all seen.

What we can say with confidence is that the quality of gameplay in Left 4 Dead 2 is not in question; and it will only get better (from what we understand, almost daily testing of game builds by most of the staff at Valve).” - Source

266 comments later (at the time of writing) and they had been predictably labeled as ‘sell-outs’ by the majority of the group, even after the two guys were adamant that Valve isn’t dropping support for the first game. I suppose it’s hard to trust the word of two guys who’d just had an all-expenses paid trip across the US, even if they did help create the group. However, I had already made up my mind long before this new development.

So, what do you think? Sell-outs? Simply appreciating a good game? Don’t care? I think that I regret the comments I made in my previous post on this issue. After reading updated previews and seeing new videos since that post I believe that Left 4 Dead 2 will be worth it if you enjoyed the first game, and I am now genuinely looking forward to it. If Valve continues to support the first game then you’ve got two great games in your hands, and what could really be wrong with that apart from finding the time to play them both? I also need to note that I never agreed with a ‘boycott’ in the first place; I was simply a little annoyed because I thought that Valve would only be releasing a tiny bit of content for the first game, but from seeing more of the sequel I’m not sure that I’m even bothered about playing the first game anymore (to be fair I have enjoyed the content we did get). I probably won’t buy the game full price, but that’s because I have more than enough games to keep me occupied at the moment and it’s always good to pick up a bargain somewhere down the line.

I suppose the most important question here is “What the hell is that on Gabe’s shirt???”.

Related posts:

Posted on Thursday, September 10th, 2009 Left 4 Dead 2 Boycotters Change Their Minds After Playing Game by tom


Latest UK Releases (From 6 September)

It’s a pretty good week for lovers of the music rhythm genre, as not only is Guitar Hero 5 begging for you to spend even more money on plastic instruments but The Beatles finally get their own game in The Beatles: Rock Band. Yes, it may just be Rock Band stuffed with 45 of The Beatles best songs but, come on now, it’s The Beatles!

Colin McRae: DiRT 2 is there for all you Rally lovers, and Championship Manager 2010 comes along just as we’re getting over our addiction from the last one. Section 8 is the odd one of the bunch, but it does look pretty damn good if the videos are anything to go by.

Guitar Hero 5 (PS2, PS3, Wii, X360) 11/9 (PS2 is 8/9)

Guitar Hero 5

Kurt Cobain wouldn’t exactly be thrilled at being included in a game with mass market appeal, but Activision knows how to push a few buttons. Cobain or not, Guitar Hero 5 is still going to sell by the bucketload and the updated graphics, 85 songs (with more for download) and the Guitar Hero Studio (which allows anyone to import their songs, providing they own the copyright) will do a lot to bolster that appeal.

The Beatles: Rock Band (PS3, X360) 9/9 (X360) 11/9 (PS3)

Rock Band

The Beatles, on the other hand, were no strangers to milking their success. I suppose being the biggest band in the world gives you a bit of an excuse though. As stated above there will be 45 The Beatles songs, with more available for download, and various dreamscapes that will make you believe there was more in that can of coke than you were lead to believe. Don’t worry though, you can calm yourself down with your free copy of Guitar Hero: World Tour.

Colin McRae: DiRT 2 (DS, PS3, PSP, Wii, X360) 11/9

DiRT 2

Colin McRae may be gone, but Codemasters makes sure his name lives on in the videogame world. Thankfully the game is a good homage to the legend, with a new engine and whole roster of events and tracks to keep you occupied. Just make sure you don’t get stuck in the mud!

Section 8 (PC, X360) 11/9

Section 8

At first glance you may think it’s just another futuristic shooter, with that word that describes a ring of light around someone’s head coming to mind. Then you see the unique ‘burn-in’ feature that allows you to drop onto the battlefield from 15,000 feet above the surface. This is supposed to eliminate fixed spawn points, but it remains to be seen if the game on the ground will be able to successfully follow an awesome start to each level.

Other releases:

  • Yu-Gi-Oh! 5D’s Wheelie Breakers (Wii) *Out now*
  • Taisen!! Ka to Chan no Kororonpe! (DS) 9/9
  • Windy x Windam (DS) 10/9
  • Mean Girls (DS) 11/9
  • SingStar Motown (PS2, PS3) 11/9
  • Cloudy With a Chance of Meatballs (DS, PS3, PSP, Wii, X360) 11/9
  • Diva Girls: Princess on Ice 2 (DS) 11/9
  • Mary King’s Riding School 2 (Wii) 11/9
  • Love is… in Bloom (Wii) 11/9
  • My Beauty Salon (DS) 11/9
  • My World My Way (DS) 11/9
  • Championship Manager 2010 (PC) 11/9
  • Mini Ninjas (DS, PC, PS3, Wii, X360) 11/9
  • Time of Shadows (PC)  11/9

(All images sourced from Gamespot)

Posted on Tuesday, September 8th, 2009 Latest UK Releases (From 6 September) by tom


Latest UK Releases (From 30 August)

The triumphant return of ‘Latest UK Releases’ (it has been on a holiday to a nice sunny beach and, as a result, is now sporting one hell of a tan) is admittedly a rather boring one. I’ve highlighted only two games that I think are worth it this week (ok, Metroid Prime Trilogy is also pretty good but the games aren’t new so it only gets the bulletpoint treatment), complete with the usual short commentary from your’s truly.

Champions Online (PC) 4/9

Champions Online (2)

Champions Online may not be coming to the Xbox 360 anytime soon but at least PC gamers can enjoy its lovely cel-shaded (or ‘comic shading’ as the developers refer to it) visuals. One of the more intriguing ideas the game employs is the ability to create your very own nemesis once you reach level 25. Defeating your nemesis’s minions will give you clues to the whereabouts of him or her, leading to a showdown. The level cap is 40, which may not seem like a lot but I’m sure it will be expanded upon in the years to come (providing the game lasts that long of course).

Dissidia: Final Fantasy (PSP) 4/9

Final Fantasy

Similar to a fighting game the one big difference is that it includes characters from nearly every single main Final Fantasy game in the franchise. Ever wanted to see Cloud and Squall fight it out? Well, here’s your chance. I don’t think Final Fantasy fans need any more prompting than that.

Other releases:

  • Silas (PC) *Out now*
  • Pool Hall Pro (Wii) 31/8
  • Fate/Unlimited Codes (PSP) 3/9
  • Il-2 Sturmovik: Birds of Prey (DS, PS3, X360) 4/9
  • Guilty Gear 2: Overture (X360) 4/9
  • Zorro: Quest for Justice (DS) 4/9
  • I Did It Mum! Dolls House (DS) 4/9
  • Warriors Orochi 2 (PSP) 4/9
  • Metroid Prime Trilogy (Wii) 4/9
  • SuperCar Challenge (PS3) 4/9
  • The Humans (DS) 4/9
  • SoulCalibur: Broken Destiny (PSP) 4/9

(Images source)

Posted on Monday, August 31st, 2009 Latest UK Releases (From 30 August) by tom


Cryptic Believes Lack Of MMO’s On 360 “Baffling”

Champions Online

There’s one big thing missing from Microsoft’s Xbox 360, and that’s any real representation of the MMO genre. Cryptic, developer of the upcoming Champions Online, believes that it’s not because developers don’t want to represent the genre on the 360, it is because Microsoft is holding back on coming with a way of how such a game would work through Live.

“Microsoft’s a big company, and they have to work out all the various issues related to MMOs,” explains Emmert. “It just takes time for the big beast known as Microsoft to get moving. I really have no explanation other than that, because it’s as baffling to developers as it is to everyone else.” (Source)

Cryptic already have a 360 version of Champions Online “ready to go”, but with Microsoft dragging their heels on the subject it doesn’t look like any 360 gamer will be controlling their very own superhero anytime soon. That means we probably won’t see it this year, but will we ever see it at all?

“Right now we’re just talking with Microsoft. Right now the ball is firmly in their court. We’re ready to go, but until we get the go ahead from Microsoft, right now we’re sort of waiting.”

This isn’t the first time this has happened. In fact the team behind Final Fantasy XIV told VG247 that their game was partly a timed PS3 exclusive because they were still in ongoing discussions about just how the game would work over Live. Of course, Final Fantasy XI is already out for the 360, so it does work in some way.

Personally I’m not sure MMO’s are such a good idea on the console, at least not for the time being. The 360 is good for online games, but on a far smaller scale, and I’m not sure the communities that form around such games as Call of Duty 4 would translate to an MMO. I’ve always thought MMO’s were a far better fit for a mouse and keyboard, but I would have said the same thing about FPS’s a few years back. Another thing is you would have to pay two subscriptions; one for the MMO and one for Live, so maybe the PS3 would be a better bet.

Meanwhile Sony have no such reservations about the MMO, with The Agency currently under development. Maybe we will see Champions Online on the 360 eventually, but it certainly won’t be in time for the PC versions release next week.

Posted on Friday, August 28th, 2009 Cryptic Believes Lack Of MMO’s On 360 “Baffling” by tom


The New Avatar Marketplace - Is It Worth It?

My Gamertag

Tuesday saw the release of a new Xbox 360 dashboard update, although some people (including myself) already had the new update due to a beta preview that you could join a few weeks before the official release. The update included a number of improvements and new features; which included the ability to buy and download games, Netflix parties (US only), user ratings and more streamlined navigation (for the full list of updates see here). However, one of the biggest new features and also one of the most controversial was the new Avatar Marketplace.

The Avatar Marketplace allows you to buy new clothes and props for your Xbox Live avatars. Up until now every new piece of clothing released for the avatars has been free, although it has always been a bit limited in terms of what you can dress your virtual persona in. Now there are themed clothes; such as Star Wars or Gears of War clothing, and even props that your avatar interacts with; such as guitars and pom-poms. Over the next few months we should see a vast increase in content for your avatar, but is it really worth paying for?

The main argument, as you’d expect, is why spend money on content for a virtual avatar? What you have to remember is that this trend isn’t knew, Playstation Home and Second Life have done it, as have hundreds of websites that allow kids to dress up their virtual creations. What links all these products? They sell, and they sell for so little that people have no qualms about buying a few items every now. It’s also a good source of profit, so no-one can really blame Microsoft for moving into this area when it’s already proven that it works.

The only criticism I have is that some of the items are priced a little high. 400 points for a lightsaber is a bit over the top (you can buy some Xbox Live Arcade games for that), but it’s understandable that branded content is going to cost a little more – just like in real life. I don’t have a problem with content being priced, since it was inevitable that Microsoft wasn’t going to be releasing free content forever. So, before you complain that content is no longer free you have to remember that people and companies often want to make money off their creations. It’s crazy right? This damn capitalism! In all seriousness though, wouldn’t you? I know we pay for a gold subscription already, but we don’t get the majority downloadable content for free so why would this be any different? Microsoft isn’t getting all the profit; it also goes to the content creators.

People have the right to choose what they spend their money on. Some like spending £1.36 (160 Microsoft Points, the price of the guitar I bought) on snacks, while others like dressing up a virtual doll. We don’t have to right to criticise what people choose to spend their money on just because you might not like what they’re spending it on. If you don’t like the new Avatar Marketplace then don’t buy anything on it, it’s really that simple. Maybe I wouldn’t buy some MS Points just to buy clothes, but it’s a good way to get rid of those 300 points I had left from buying Fallout 3: Broken Steel and Castle Crashers.

We have to learn to accept that micro transactions are only going to get more prevalent, and they will continue to sell by the bucket load. Some people may not like it, but I think it’s a good way to get rid of the spare change in my pocket. Maybe I’m also admitting that I like to dress up dolls, but we all have our secrets, right?

Posted on Thursday, August 13th, 2009 The New Avatar Marketplace - Is It Worth It? by tom


Call of Duty Classic Will Eventually Come To Xbox Live/PSN

Call of Duty

You may have heard that those who purchase the Modern Warfare 2 Hardened or Prestige editions will get a token to download Call of Duty Classic (which, obviously, is the original Call of Duty) on Xbox Live Arcade and PSN. However, if you don’t want to pay the, quite frankly, ridiculous prices for these editions (the standard edition is bad enough, retailing at a staggering £55!) you will have to wait a little while longer to get your Call of Duty Classic fix.

The game will eventually be made available to everyone via Xbox Live and PSN, complete with working multiplayer, but Infinity Ward is not saying when. I understand that they want to offer people incentives for paying more, but why not release it at the same time anyway and just charge for it? I don’t see the point in limiting it to certain people. I suppose there’s the exclusivity aspect, but you’re also limiting the amount of people available to play against online.

“Prestige and Hardened Edition buyers will be getting access to Call of Duty: Classic first. It’ll eventually be coming out for both Xbox Live Arcade and PSN as a stand-alone arcade game.

However, price and release date are unknown at this point. It’s the true original Call of Duty including full multiplayer.” - IGN

In any case, at least we will be getting it eventually. I’ll probably be downloading it as soon as it becomes available, simply because Call of Duty remains one of the best FPS experiences I’ve ever had. I cannot begin to count the amount of hours I sunk into playing the game online on my PC, and I also made some pretty good friends through it too. It’s a shame that user created levels probably won’t be available in Call of Duty Classic, as that was one of the main draws for me in the original release, but people should be aware that Call of Duty still enjoys a somewhat active fan community on the PC and you will still be able to find an online game if you’re interested.

The major problem with this move is that, well, will people actually bother to play Call of Duty Classic when they’re busy playing Modern Warfare 2?

Posted on Friday, July 31st, 2009 Call of Duty Classic Will Eventually Come To Xbox Live/PSN by tom


Shepard’s Abilities Won’t Carry Over To Mass Effect 2

Mass Effect 2 (1)

If you were planning on using your all-powerful Shepard from Mass Effect to take out those dirty aliens then you’re out of luck. Bioware has stated that the abilities and statistics you earned in the first game won’t carry over to Mass Effect 2, at least in an obvious fashion anyway. Instead the game will explain why Shepard has lost his level 60 and ultimate badass Renegade status, but hopefully that won’t mean the cliché’ of amnesia.

“It’s something we can’t go into detail about for obvious reasons, but it actually happens the other way around. Our goal with the story, in terms of getting the game started quickly and players into really compelling story situations… that dictated and allowed us to do certain things including changing the way that your abilities work and the way you develop your character.” - Computerworld

The reason behind the loss of your hard work – development wise - is that the retooling of the game’s core systems would make using the abilities from the previous game impossible. Of course, that’s totally understandable as plenty of new games in a franchise tend to use completely new or updated engines where things from the previous game just wouldn’t work without series headaches on the development team’s behalf. In this case Casey Hudson, Mass Effect 2’s lead designer, explains that “literally every system” in the game – which includes the inventory, guns, abilities, etc. – have been improved, making the transfer of systems from the last game impossible.

However, he did go on to stress that “all those things have been dramatically improved” and that “we’re taking into account all of your accomplishments in terms of building a character from the first game”. He then added; “So things you’d expect to be acknowledged, like if you were a level 60 character, or you were highly Renegade and don’t want to start out at the middle again”. Importing your characters game save from Mass Effect will be “acknowledged in ways that map across to the new system” so you will ultimately feel that “you are continuing as that character”.

This makes complete sense, as you can hardly expect to have a fully levelled up character from the get go as it would defeat the object of Mass Effect 2 which, let’s not forget, is rooted in the RPG genre. You also have to respect that new players may be joining in on the franchise, even if it is a little odd why you’d want to play game that continues a story you know nothing about. In the end all I wanted was for Mass Effect 2 to acknowledge some of the decisions I made in the previous game, just so it didn’t break the flow of the story with something that would seem completely out of character for the Shepard I had created.

Mass Effect 2 is set for release sometime between January and March 2010.

Mass Effect 2’s producer talks about the game - Computerworld (Via 1UP)

Posted on Friday, July 31st, 2009 Shepard’s Abilities Won’t Carry Over To Mass Effect 2 by tom


Facebook & Twitter Should Be On 360 Before Christmas

Facebook 360

Back at E3 2009 Microsoft announced that Facebook and Twitter would be integrated into the Xbox 360 dashboard. Speaking with Eurogamer Microsoft’s James Halton revealed that both services are due sometime this autumn, but didn’t give an exact release date. However, apparently they will arrive “before Christmas”.

Now, you may wonder why they’re not part of the dashboard update coming later next month (currently being trialled by a selection of Xbox Live users). The reason is that both will be separate applications so will launch separately, much like when a game is released on Xbox Live Arcade. In that way they want be that intrusive if you don’t want to use the services.

Personally I’m tired of people saying “What’s the point? We can do this on our PC”. You can also play games on your PC, but that doesn’t mean you always want to. It’s just another way of updating your Facebook/Twitter when you’re not at your PC and I’m all for that. I’m not sure my friends on both sites will want to know what game I’m currently playing, but it’s still a cool feature nonetheless. Although, do separate applications mean we won’t be able to update our Facebook/Twitter from inside the game? Even if it’s updated automatically? It doesn’t sound nearly half as good if that’s the case.

There’s no word on the Last.fm or Sky integration yet, but hopefully they won’t take too long to arrive.

In other news the DSi now has Facebook intergration (also announced at E3), but it’s Japan only for the moment.

Posted on Thursday, July 30th, 2009 Facebook & Twitter Should Be On 360 Before Christmas by tom


Dead Space Film May Be On The Way

Dead Space (2)

A few days ago I saw a trailer for an upcoming movie called “Pandorum“. It’s one of those “scares-on-a-spaceship” films that have been knocking around in the film industry for a long while (spawning both b-movies such as It! The Terror from Beyond Space and, of course, big budget classics such as Alien). However, after I had viewed the trailer I wasn’t really thinking about films and, instead, felt like it shared a lot of similarities with Dead Space. We won’t be sure what the monsters actually are until we see the movie, but I’m willing to bet that the monsters are actually the crew just like in Dead Space.

Anyway, my point is that I was thinking that Dead Space might actually make at least an average guilty pleasure flick (I know there was a short animated film, but I’m talking live action here). Maybe “Event Horizon” with lashings of gore and an absence of Sam Neil tearing his own eyes out. A day later Variety had to go and make me think I’m psychic by revealing that EA are currently about to try and sell the idea of a Dead Space film to various studios.

Variety says that EA will produce the film with Temple Hill partners Marty Bowen (”Twilight“) and Wyck Godfrey (”Alien vs. Predator“, “I, Robot“). D.J. Caruso (”Eagle Eye“) is also set to direct the film, which EA are set to auction off to studios after they secure a writer. Apparently this could be as early as September, but that doesn’t mean we’ll be seeing the film at our local cinema anytime soon.

EA have recently secured a deal for a film version of their upcoming game Dante’s Inferno, and since that game doesn’t have the sales to go with the name yet the likelihood that Dead Space may get its own film has slightly increased. Couple this with the news that Dead Space may be getting two sequels (along with the already announced Wii game Dead Space: Extraction) and EA has a budding franchise to exploit.

At least we know that the guys who worked on the Resident Evil films have their hands full with “Pandorum” (because, let’s face it, we don’t really want yet another game franchise to be butchered when it makes the jump to the silver screen), but then again “Eagle Eye” wasn’t exactly great so I’m not holding my breath for a decent video game flick just yet.

D.J. Caruso to direct ‘Dead Space’ - Variety

(Image source: IGN)

Posted on Monday, July 27th, 2009 Dead Space Film May Be On The Way by tom