Archive for the ‘Wii’ Category


Re: MySims Kingdom

mysims1.jpg
mysims-2.jpg
When EA decided to adapt its lucrative Sims franchise for what they believed to be the core Nintendo demographic, they apparently did rather well. Not exceptionally well mind, but both MySims Wii and MySims DS are above average cute little games with lovely visuals and the trademarked doll-house gameplay. Sold decently too. Obviously though, that was not good enough, and that must be the reason behind the creation of MySims Kingdom, the latest installment in the MySims series that should appear some time during the autumn of 2008 for both the Wii and the DS.

MySims Kingdom (by the way, do bother looking at the screens posted above, they are quite nice and rather appropriately from the game) seems like a new direction to the series, as -according to EA- players will get to embark on adventures, explore stuff and generally try to bring joy and happiness to a whole bloody Kingdom. This of course involves quite a lot of journeying, talking to characters (even wizards), solving puzzles, tending to pigs, building houses, collecting… err… collectibles and at times fixing bridges. Oh, and in case you were wondering, the tried and tested gameplay of The Sims shouldn’t be lacking either… just given more substance really.

Posted on Wednesday, May 14th, 2008 Re: MySims Kingdom by konstantinos


Hey, it’s them lovely Wii accessories, isn’t it?

wii-add-ons.jpg
Gotta love successful consoles really. Everyone tries to make something to add on to them, in the vain hope you (among others) dear readers will go on and buy it. The Wii of course is no exception and has already been flooded with a ton of first and third party add-ons. ButtonSmasher presents you with the ones you might actually need (besides the extra Wii Remote or Nunchuck, that is):

Nintendo Classic Controller
A twin analog solution mainly focused at retro gamers and a must-have accessory for N64 lovers. Also supported by quite a few proper games one of which happens to be Super Smash Bros Brawl.

Mad Catz Component Cable
You know, just like the Nintendo offering, though easier to find and slightly cheaper. Besides, a component cable is the cheapest/fastest way to upgrade the graphics quality of the Wii, provided of course your TV is up to it.

Nintendo LAN Adapter
For the poor souls craving net connectivity but lacking a WiFi router. Obvious.

San Disk Memory Card
Of the 1GB variety. Quite handy though we’d rather have a hard disk. WiiWare is just around the corner, seems more than intriguing, so how about it Nintendo?

Joyteck Power Station
Think of the environment. Think of the hassle of leaving your comfy place to go out and buy batteries. Think of the cost. Think of way to recharge your Wii Remotes. Now grab a Power Station. Good.

Posted on Friday, May 9th, 2008 Hey, it’s them lovely Wii accessories, isn’t it? by konstantinos


Steven Spielberg presents Boom Blox

boom-blox-packshot.jpg
Steven Spielberg has been credited in dozens of games, and has inspired some of the classiest adventures ever and even the atrocious E.T. cartridge for the Atari 2600, but hasn’t been very keen in getting his hands dirty in game design. Not frequently at least, as the last (or was it the first? hmmm, possibly the only) game with a direct Steven Spielberg involvement was Lucasarts’ excellent The Dig and that was over 10 years ago. Actually, make that 15 years ago, depressing as the number sounds, and remember it was a deep sci-fi epic heavy on story, as one would expect from Mr. Spielberg.

Boom Blox for the Nintendo Wii, on the other hand, doesn’t seem like standard Spielberg territory. Not by far. It’s a cutesy, shiny puzzle game mainly aimed at kids instead, that will apparently sport some pretty impressive graphics, 300 levels, WiiConnect 24 support and some pretty innovative gameplay. Spielberg got inspired while playing with his Wii, you see. Shockingly, the thing should be available in a few days too!

Oh, and below I’ve taken the liberty and posted some lovely screenshots EA has released to intrigue us, and, in case you were wondering what this huge pic at the beginning of the post is, well, it’s a PAL packshot.
steven-spielberg-boom-blox-screenshot.jpg
boom-blox-concept-art.jpg
steven-spielberg-boom-blox.jpg

Posted on Monday, April 28th, 2008 Steven Spielberg presents Boom Blox by konstantinos


Mario Kart Wii: a short Review

mario-kart-wii.jpg
As I never really cared for what Nintendo did before the release of the SNES and then went on and promptly ignored both the N64 and the Gamecube, I never quite managed to grasp the fanboy mentality. Never understood why people liked Mario as a character to the unhealthy extent they usually did, or why they just kept buying Mario Kart games on every conceivable console. And then Mario Kart Wii came around for a play and, I’m afraid, I still don’t get it.

Now, don’t get me wrong. I’m not saying that Mario Kart Wii isn’t fun or a good game or anything like that; I’m just saying I can’t understand what’s so absolutely great about it. After all, it’s not much more than a polished cartoony racing game with Mario slapped on it, some imaginative levels, nice art, decent graphics and some meh online multiplayer options. Admittedly, it actually is a very polished game indeed, that can be quite addictive, extremely fun and something that really shines when played as a party game. Two-player same-room games are even better and do evoke that old feel of the Amiga-and-two-joysticks era, whereas the single player options are both numerous and entertaining. So, what’s not to love about it, then? Well, there’s definitely something missing.

Happily, I’m pretty sure I know what said something is, and it’s got absolutely nothing to do with the atrocious soundtrack or the vaguely amusing addition of motorbikes. Mario Kart Wii, you see, is too easy, too random and just doesn’t really let you show off your gaming skills. Power-ups are mostly unbalanced, luck plays a huge role and it’s a game really aiming hard for that elusive casual audience too… Hmmm, really. Fun, but hmm.

Oh, and if you are older than 12, well, I think you’d rather not touch that plastic steering wheel Nintendo is trying to sell.

Posted on Saturday, April 26th, 2008 Mario Kart Wii: a short Review by konstantinos


Samba De Amigo does its Wii moves

samba-de-amigo-wii.jpg
Let’s start with the facts: a) the Wii is incredibly popular and relatively cheap to develop for, b) SEGA can’t stop itself from milking older fav franchises dry, c) both Sonic and the Secret Rings and Sega Superstars Tennis proved there’s still a lot of SEGA love left flying around, d) the Wii is brilliant for party, music and rhythm games or any combination thereof, and e) the Dreamcast has posthumously turned into a cult gaming phenomenon. Now let us sit, have some wine, try those lovely crackers, analyze them already self-analyzing facts and pretend we are SEGA. What would we do? Why, remake the brilliant, much-loved and very quirky Samba De Amigo for the Wii and then have some more wine. Shockingly, that’s exactly what SEGA came up with too (sans the wine bit). Go figure…

The game -Samba De Amigo Wii, that is- should be available in a few months and will feature the original’s trademark colorful graphics and dancing monkey, whereas the maracas will be replaced by the obvious choice of the Wii Remote - Nunchuk combination, which players will be happily able to calibrate to perfection. Now, a complete song list has yet to be revealed, but we can suspect the Hot Hot Hot song will probably make it. Oh, and the game will feature Mii compatibility, multiplayer options and a variety of game modes. How very promising.

Posted on Wednesday, April 16th, 2008 Samba De Amigo does its Wii moves by konstantinos


The Wii Virtual Console is now officially on par with a C64

impossible-mission.jpg
Just a short post to let you know that the Commodore 64 ueber-classic Impossible Mission has been made available on the Virtual Console for a mere 500 Wii Points. Oh, and to point out that it hasn’t aged a day and still retains its hybrid puzzle/action charms. Joy, oh joy! So, if you care for a blast of nostalgia or want to find out just why this game has been considered a classic, better download it now. Alternatively, google around for the thing…

Posted on Monday, April 14th, 2008 The Wii Virtual Console is now officially on par with a C64 by konstantinos


The Wii Play Megahit

wii-play-duck-hunt.jpg
Wii Play, what at first seemed nothing more than a glorified demo disc bundled with a Wii Remote, has apparently turned out to be one of the most successful Wii games yet, having already sold over 10 million copies and still going strong. Or to put things into perspective, Wii Play is a more successful game than Halo 3. Impressive, right?

Now, as the whole Wii Play thing does indeed cost (marginally) more than a Wii Remote, and as the public doesn’t really always know what’s best for it, the question is, is Wii Play worth your time? Is this selection of mini-games any good? Well, in a nutshell, yes. You get a selection of nine high-score oriented, action-heavy, mostly multiplayer and at times suitable for parties mini-games, for something more than a fiver. Happily most of them are both good and addictive, though admittedly they all could use a bit more depth. Here’s a breakdown of what’s on offer:
wii-play-table-tennis.jpg
-Shooting Range: This is a direct descendant of Duck Hunt and the first time the Wii showed its prowess in lightgun games. Players go from shooting balloons, frisbees, and cans to UFOs, whereas the occasional duck can be targeted for a small score boost. An excellent game with a descent amount of levels.

-Laser Hockey: Air Hockey with neon-lights, where the Wii Remote controls really shine. Fantastic fun and impressively realistic physics. Also a personal favorite.

-Pose Mii: If you’re looking for a weird and truly frenetic two player game that really works well with alcohol, this one’s for you. Not much fun in single-player mode though. Oh, and the thing has you rotating, posing and positioning Miis in psychedelic bubbles.

-Fishing: Totally unlike fishing in Zelda and devoid of any entertainment value whatsoever.

-Billiards: A rare chance for some excellent billiards fun. Gamers play 9 Ball Billiards using the Wii Remote as a cue stick and it really feels right. Quite an elaborate attempt really, that -provided you actually enjoy pool- never truly gets old.

-Charge!: The player rides a cow and over scarecrows in a surreal yet brilliant racing game where high-scores are all that matters. The control method is not unlike the one used in Excitetruck and it really works. Unfortunately there is only one track to race around.

-Table Tennis: Pong with fancy (well, relatively speaking) graphics. Great, mindless, simple, classic, reflex-based fun.

-Tanks!: Theoretically this is the deepest game in the collection and the only one that benefits from the use of the Nunchuk. On the other hand, it’s just an updated version of the ancient Atari Combat, with 100 missions (80 of them must be unlocked) and a few new gameplay tricks. Moderately fun, though oddly addictive.

-Find Mii: Here, crowds of Mii characters will… err… crowd on the screen and the player must pick out the ones matching a certain description. Pretty pointless.

Posted on Wednesday, April 9th, 2008 The Wii Play Megahit by konstantinos


Worms: A Space Oddity (Wii) Review

worms-space-oddity-wii.jpg
I really do try to avoid mediocre games, you know. They are such a sad waste of time really, and our time is quite unfortunately too finite (yes, cheerful, I know) to waste. Also, I prefer not to defile this very blog with their presence, though in some cases the bits of the gaming public that do enjoy ButtonSmasher just have to be warned. Worms: A Space Oddity for the Nintendo Wii definitely is such a case I’m afraid. And yes, I’ve been a pretty devoted fan of the series since 1995. Even thought the 3D Worms offerings weren’t that bad…

Anyway. Better start with what’s good about Space Oddity. Let me see now. Well, it’s quite obviously a Worms game for the Wii, and there’s nothing wrong with that. It’s got the charm, style, classic mechanics and lovely 2D cartoon visuals to prove it and it can be reasonably enjoyable. At times. Quite happily it doesn’t do anything bad to the console either and definitely wont hurt the cat. Or dear granny. Oh, yes, and you can even play it with/versus a friend and try to relive those glorious Amiga gaming days. Well, that’s all there is to it apparently.

On the other hand, if I wanted to be as verbose as a particularly verbose thing, I could talk for days about what’s absolutely rubbish with the thing. Unfortunately, you see, everything is wrong. From minor things like the lack of online multiplayer options and the fact that the graphics aren’t as crisp as they ought to, to the irritating change of weapon names, to the bloody unforgivable stripping down of weapon and gadget options to a puny 17. But still, I believe I could put up with these faults and even pretend to like the included mini-games, just in order to enjoy the game from the comfort of my couch, if the controls were decent. Which the aren’t. Frankly, I’d say they are almost broken, what with the cursor constantly sticking to the edge of the screen, the incredibly unintuitive way of scrolling around the battlefields and simply selecting and firing a weapon is too fiddly to describe. Avoid!

If you absolutely have to play Worms on a Nintendo console, better give Worms Open Warfare 2 for the DS a try and you’ll be happy in that properly 90s way again. Better yet, try the Xbox Live Arcade version. It’s got online multiplayer for a fraction of Space Oddity’s cost after all.

Posted on Saturday, March 29th, 2008 Worms: A Space Oddity (Wii) Review by konstantinos


Nintendo’s Endless Ocean

endless-ocean-wii.jpg
Endless Ocean for the Nintendo Wii is not a game. Not by far. There are no goals set for you to achieve, there is no way of losing or winning, no way of getting lost, confused or even mildly annoyed. There is no challenge. No bloody stress or horror. No blood. No puzzles to be solved. No naked mermaids. Nothing. Still, Endless Ocean is immensely enjoyable in a properly interactive way. And it’s fun playing with the thing too. You could call it an interactive toy, I guess, or, better yet, a relaxing, educating, beautiful, interesting, interactive toy that’s heavy on underwater exploration.

Said, uhm, interactive toy is all about simulating the beauty of diving into (mostly) tropical waters, exploring reefs, petting sharks, gawking at multi-colored fish and generally discovering the beauties of tranquil aquatic ecosystems. And all this from the comfort of your couch, without getting wet or in close contact with any creature that weighs almost a ton and sports a few dozen sharp teeth. Besides, I think that avoiding SCUBA diving is rather good for my health and I’m pretty sure I’d get tired just by hauling all the necessary gear to the boat. Oh, and I wouldn’t get to find any treasure lying around in real life either.

Posted on Thursday, March 27th, 2008 Nintendo’s Endless Ocean by konstantinos


The beautiful game

Football games, not unlike adventures and strategy games, don’t need fancy graphics, never truly age and are more than tricky to get right. They are, you see, one of them gameplay driven genres. That’s why Sensible Soccer still is a better game than the latest FIFA, that’s why thousands of people still enjoy Kick Off II and that’s why Football Manager -one of the most successful gaming franchises ever- is in essence a game without graphics. So, what are your options in digital football gaming, I pretend to hear you ask? Well, read on, read on.

Football Manager
football-manager-400px.jpg
Football Manager, the venerable series that began life as Championship Manager, has always been an immensely addictive time sink of a management game, an impressive ever-evolving database of the international world of of football and an incredibly fun game too. Nowadays, it can also be said that FM is a true football RPG, and one of those games we all take refuge in when our teams get disqualified/relegated/ridiculed. Traditionally FM 2008, the latest and best version of the game, is available for PC only, but you can also grab a stripped down version of the game for your PSP or go for FM 2006 for the Xbox 360. Oh, and a MMO should soon be released.

Pro Evolution Soccer
pro-evo-pao.jpg
Pro Evolution Soccer is a rare yet happily popular attempt at realistically recreating football. There are no crazy scores here and precise crossing is a matter of technique. It really feels proper. Now, Pro Evo might lack FIFA’s official shine and impressive graphics, but -believe me- it still is the better game. By far. Makes for quite a brilliant party game too. Pro Evo 2008 can be played on the PS3, PS2, PSP and -provided you don’t mind less impressive ports- on the DS. The highly innovative Wii version of the game, a footie RTS of sorts, will soon be reviewed.

Sensible Soccer
sensi-xbox.jpg
This is the best football game ever. Want to know why? One word: pace. Care for more words? Well, how about after-touch, one button gameplay and lovely pixel-art graphics? To properly enjoy Sensible Soccer you should really play it on an Amiga, but lacking one, I guess you could try the equally retro PC or Atari ST versions of the game. Alternatively the best way to get some faithful yet up-to-date Sensi action would be via the Xbox Live Arcade. Sensible Soccer 2006 (PC, Xbox, PS2) is decent, as is the Mega Drive/Genesis version available via a certain TV plug-’n'-play thingy.

FIFA
fifa-06.jpg
Not much of a fan of the franchise really, but I must admit it’s quite enjoyable. And looks rather good too. FIFA 2008, quite obviously the latest offering in the long running series, can be played on virtually any console, meaning versions for the Wii, PS3, PS2, Xbox 360, DS and PSP have already been released.

Posted on Monday, March 17th, 2008 The beautiful game by konstantinos