Archive for the ‘Lionhead Studios’ Category


No Fable II For PC

Fable 2

If you don’t have a Xbox 360 and have been holding out for a PC version of the RPG Fable II then you may be out of look. Community manager ‘Woody’ stated on the Lionhead forums that, “We’re not working on a PC version of Fable II“.

Don’t give up all hope yet, as ‘Woody’ added, “if this changes we’ll make sure you know about it on our website(s)”. I know it’s not much to go off, but it’s not an outright no, is it? Plus, who knows? They may be holding back something we don’t know!

The original Fable was ported to PC, along with the expansion pack Fable: The Lost Chapters, so I don’t see why it’s so hard to port Fable II over to the PC. Maybe it’s due to economy and they don’t think PC gaming is financially viable right now, but I’m just pulling at strings here.

If you are an Xbox 360 gamer, and you don’t have Fable II yet, then I highly recommend you do something to rectify this situation. In my opinion it’s the second best RPG the 360 has to offer (the first being Fallout 3) and an excellent addition to any gamers library.

Posted on Wednesday, January 28th, 2009 No Fable II For PC by tom


Promises, Promises, Promises - Fable 2

Fable 2

I didn’t play the original Fable (although I may now it’s available on Xbox Originals) but Peter Molyneux’s hyping of the original and subsequent apology for the game not having many of the previously hyped features is well documented. It was a game where trees would grow as time past and your character would change appearance depending on whether or not you chose the good or evil alignment. When the game shipped lacking many of the features that had sent the hype into overdrive it subsequently disappointed a lot of people. Now Molyneux wishes to make up for these disappointments and with a far more powerful console now in his hands there’s really no reason why Fable 2 should be stripped down like it’s predecessor.

So what are the big promises this time? A wonderful cuddly pet dog! While it’s hardly exciting it’s part of Molyneux’s big plan for you to actually feel emotional while playing the game. Basically your dog will act as your traveling companion, radar and help you out in combat. Molyneux is confident that you’ll never feel like the dog is in the way and that you’ll become so emotionally attached to it that you can’t help but feel a bit sad when the dog becomes injured at you see it limping around on three legs. The dog will also know who poses the biggest threat amongst a group of enemies, although hopefully this won’t mean he’ll get injured far easily. I can see myself nursing the dog already!

Other innovations include one-button combat, which sees melee weapons, ranged weapons and magic all assigned to a button each. I’m a bit concerned about how much depth this decision will allow the combat system to have as contextual combat can be cool at first but a bit boring after re-use (see Assassins Creed). You’ll also be allowed to get married and have kids, which should hopefully add some more emotional impact to the game. All these can be done with a friend in co-op - but beware that whatever they do in your world will have the same long-term effects.

Molyneux has taken a big gamble by again being the very public face of Fable 2. You can make all the promises in the world but if you don’t deliver on them come release date the gaming community can be a pretty fearsome thing. The pressure Molyneux is under must be immense, but let’s not forget that he’s delivered in the past and that he intentionally creates the hype himself. I have big hopes for Fable 2, but that’s exactly what worries me.

UpdateFable 2 will be released in the US on October 21st and over here in Europe on the 24th.

Posted on Monday, August 4th, 2008 Promises, Promises, Promises - Fable 2 by tom