Archive for July, 2009
Call of Duty Classic Will Eventually Come To Xbox Live/PSN
You may have heard that those who purchase the Modern Warfare 2 Hardened or Prestige editions will get a token to download Call of Duty Classic (which, obviously, is the original Call of Duty) on Xbox Live Arcade and PSN. However, if you don’t want to pay the, quite frankly, ridiculous prices for these editions (the standard edition is bad enough, retailing at a staggering £55!) you will have to wait a little while longer to get your Call of Duty Classic fix.
The game will eventually be made available to everyone via Xbox Live and PSN, complete with working multiplayer, but Infinity Ward is not saying when. I understand that they want to offer people incentives for paying more, but why not release it at the same time anyway and just charge for it? I don’t see the point in limiting it to certain people. I suppose there’s the exclusivity aspect, but you’re also limiting the amount of people available to play against online.
“Prestige and Hardened Edition buyers will be getting access to Call of Duty: Classic first. It’ll eventually be coming out for both Xbox Live Arcade and PSN as a stand-alone arcade game.
However, price and release date are unknown at this point. It’s the true original Call of Duty including full multiplayer.” - IGN
In any case, at least we will be getting it eventually. I’ll probably be downloading it as soon as it becomes available, simply because Call of Duty remains one of the best FPS experiences I’ve ever had. I cannot begin to count the amount of hours I sunk into playing the game online on my PC, and I also made some pretty good friends through it too. It’s a shame that user created levels probably won’t be available in Call of Duty Classic, as that was one of the main draws for me in the original release, but people should be aware that Call of Duty still enjoys a somewhat active fan community on the PC and you will still be able to find an online game if you’re interested.
The major problem with this move is that, well, will people actually bother to play Call of Duty Classic when they’re busy playing Modern Warfare 2?
Posted on Friday, July 31st, 2009 Call of Duty Classic Will Eventually Come To Xbox Live/PSN by tom
Shepard’s Abilities Won’t Carry Over To Mass Effect 2
If you were planning on using your all-powerful Shepard from Mass Effect to take out those dirty aliens then you’re out of luck. Bioware has stated that the abilities and statistics you earned in the first game won’t carry over to Mass Effect 2, at least in an obvious fashion anyway. Instead the game will explain why Shepard has lost his level 60 and ultimate badass Renegade status, but hopefully that won’t mean the cliché’ of amnesia.
“It’s something we can’t go into detail about for obvious reasons, but it actually happens the other way around. Our goal with the story, in terms of getting the game started quickly and players into really compelling story situations… that dictated and allowed us to do certain things including changing the way that your abilities work and the way you develop your character.” - Computerworld
The reason behind the loss of your hard work – development wise - is that the retooling of the game’s core systems would make using the abilities from the previous game impossible. Of course, that’s totally understandable as plenty of new games in a franchise tend to use completely new or updated engines where things from the previous game just wouldn’t work without series headaches on the development team’s behalf. In this case Casey Hudson, Mass Effect 2’s lead designer, explains that “literally every system” in the game – which includes the inventory, guns, abilities, etc. – have been improved, making the transfer of systems from the last game impossible.
However, he did go on to stress that “all those things have been dramatically improved” and that “we’re taking into account all of your accomplishments in terms of building a character from the first game”. He then added; “So things you’d expect to be acknowledged, like if you were a level 60 character, or you were highly Renegade and don’t want to start out at the middle again”. Importing your characters game save from Mass Effect will be “acknowledged in ways that map across to the new system” so you will ultimately feel that “you are continuing as that character”.
This makes complete sense, as you can hardly expect to have a fully levelled up character from the get go as it would defeat the object of Mass Effect 2 which, let’s not forget, is rooted in the RPG genre. You also have to respect that new players may be joining in on the franchise, even if it is a little odd why you’d want to play game that continues a story you know nothing about. In the end all I wanted was for Mass Effect 2 to acknowledge some of the decisions I made in the previous game, just so it didn’t break the flow of the story with something that would seem completely out of character for the Shepard I had created.
Mass Effect 2 is set for release sometime between January and March 2010.
Mass Effect 2’s producer talks about the game - Computerworld (Via 1UP)
Posted on Friday, July 31st, 2009 Shepard’s Abilities Won’t Carry Over To Mass Effect 2 by tom
Facebook & Twitter Should Be On 360 Before Christmas
Back at E3 2009 Microsoft announced that Facebook and Twitter would be integrated into the Xbox 360 dashboard. Speaking with Eurogamer Microsoft’s James Halton revealed that both services are due sometime this autumn, but didn’t give an exact release date. However, apparently they will arrive “before Christmas”.
Now, you may wonder why they’re not part of the dashboard update coming later next month (currently being trialled by a selection of Xbox Live users). The reason is that both will be separate applications so will launch separately, much like when a game is released on Xbox Live Arcade. In that way they want be that intrusive if you don’t want to use the services.
Personally I’m tired of people saying “What’s the point? We can do this on our PC”. You can also play games on your PC, but that doesn’t mean you always want to. It’s just another way of updating your Facebook/Twitter when you’re not at your PC and I’m all for that. I’m not sure my friends on both sites will want to know what game I’m currently playing, but it’s still a cool feature nonetheless. Although, do separate applications mean we won’t be able to update our Facebook/Twitter from inside the game? Even if it’s updated automatically? It doesn’t sound nearly half as good if that’s the case.
There’s no word on the Last.fm or Sky integration yet, but hopefully they won’t take too long to arrive.
In other news the DSi now has Facebook intergration (also announced at E3), but it’s Japan only for the moment.
Posted on Thursday, July 30th, 2009 Facebook & Twitter Should Be On 360 Before Christmas by tom
Dead Space Film May Be On The Way
A few days ago I saw a trailer for an upcoming movie called “Pandorum“. It’s one of those “scares-on-a-spaceship” films that have been knocking around in the film industry for a long while (spawning both b-movies such as It! The Terror from Beyond Space and, of course, big budget classics such as Alien). However, after I had viewed the trailer I wasn’t really thinking about films and, instead, felt like it shared a lot of similarities with Dead Space. We won’t be sure what the monsters actually are until we see the movie, but I’m willing to bet that the monsters are actually the crew just like in Dead Space.
Anyway, my point is that I was thinking that Dead Space might actually make at least an average guilty pleasure flick (I know there was a short animated film, but I’m talking live action here). Maybe “Event Horizon” with lashings of gore and an absence of Sam Neil tearing his own eyes out. A day later Variety had to go and make me think I’m psychic by revealing that EA are currently about to try and sell the idea of a Dead Space film to various studios.
Variety says that EA will produce the film with Temple Hill partners Marty Bowen (”Twilight“) and Wyck Godfrey (”Alien vs. Predator“, “I, Robot“). D.J. Caruso (”Eagle Eye“) is also set to direct the film, which EA are set to auction off to studios after they secure a writer. Apparently this could be as early as September, but that doesn’t mean we’ll be seeing the film at our local cinema anytime soon.
EA have recently secured a deal for a film version of their upcoming game Dante’s Inferno, and since that game doesn’t have the sales to go with the name yet the likelihood that Dead Space may get its own film has slightly increased. Couple this with the news that Dead Space may be getting two sequels (along with the already announced Wii game Dead Space: Extraction) and EA has a budding franchise to exploit.
At least we know that the guys who worked on the Resident Evil films have their hands full with “Pandorum” (because, let’s face it, we don’t really want yet another game franchise to be butchered when it makes the jump to the silver screen), but then again “Eagle Eye” wasn’t exactly great so I’m not holding my breath for a decent video game flick just yet.
D.J. Caruso to direct ‘Dead Space’ - Variety
(Image source: IGN)
Posted on Monday, July 27th, 2009 Dead Space Film May Be On The Way by tom
Second Grand Theft Auto IV DLC Arrives 29 October
Rockstar announced today that the second downloadable episode for Grand Theft Auto IV - “The Ballad of Gay Tony” - will release worldwide on the Xbox 360 on 29th October.
The downloadable content will sell for 1600 Microsoft points, which is around £13. If you don’t want to download it, or you haven’t played the previous episode “The Lost and Damned“, Rockstar is releasing both episodes on a disc packaged as Grand Theft Auto: Episodes From Liberty City.
As I mentioned previously the DLC will concentrate on the “glitzy high-end night life” of Liberty City. That doesn’t mean you’ll be the dancing the night away as you will be doing all the dirty work for Tony “Gay Tony” Prince.
I STILL haven’t played “The Lost and Damned“, but let me tell you a short story surrounding that. I recently bought 2100 Microsoft Points so I could buy Fallout 3’s “Broken Steel“. After buying that I went to look at how much I had left so I could possibly buy “The Lost and Damned“, since I already had some from a previous purchase. I had 1550 points, and the content was 1600, which was highly annoying. It seems that Microsoft structures the point system in a way in which you have to buy another big chunk just so you can get 50 extra points.
I wish they would just use real money like PSN, but of course that would mean that Microsoft couldn’t easily overcharge us.
(Image source: Kotaku)
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Posted on Wednesday, July 22nd, 2009 Second Grand Theft Auto IV DLC Arrives 29 October by tom
Over 1 Million Levels Created In LittleBigPlanet
Media Molecule, developers of the game, state that a level has been published every 21 seconds since last year’s launch. That’s nearly five years worth of content if you’re thinking about playing each and every level. It’s also a jump of 400,000 since March.
To celebrate their achievement Media Molecule have released a video (which you can see above) showing off just a few of the levels that make up that giant number. The blog posting on the news also tells players to come back on the 18th of August for some more news. However, before the date you will be able to download a ‘History Pack’ come 13th August. The pack contains Sackboys in the guise of various people from history; Boudica, Countess of Lovelace, Genghis Khan, Mozart plus a number of stickers and decorations. There will also be another bit of DLC that includes sound effects and a new level kit.
Of course, not all of those million-plus levels are worth playing. There are probably a fair number of duds in there, but there are also a lot of cleverly and tenderly crafted levels in there for you to enjoy. There’s plenty of bang for your buck!
Why not pick up your very own Sackboy while you’re at it?
LittleBigPlanet Community Reaches One Million Creations - Playstation Blog
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Posted on Wednesday, July 22nd, 2009 Over 1 Million Levels Created In LittleBigPlanet by tom
80% of Playstation Home Users Are Males Aged 18-35
Is there any better way to kick off the weekend than presenting you with a statistics report? Most definitely, but you will just have to make do with this for now.
Sony used Brighton’s Develop 2009 to unleash a bunch of statistics on the gathered audience, some of which pertained to the usage of the Playstation 3’s ‘virtual world’ service Playstation Home. Home director Peter Edwards let us know that “only 80 percent of users fall into the 18-35-year-old male demographic”, which means a 10 percent drop in traditional console usage. He also said that between 25 and 35 percent of PS3 users have used the Home service “at least once”.
“Home has a significantly broader spectrum of users than your typical console audience,” he said, “We are slowly broadening the appeal of the console demographic.” - Gamasutra
He declined to mention what percentage of those who have logged on to Home are currently active users, which is probably Sony’s way of saying “a lot less than we hoped”. We also don’t know who makes up the remaining 20 percent of users. For instance, how many of those users are female? Are most of them just males under the age of 18? The quote below is just one reporters experience of using Home:
A more recent dip into Home had fewer people saying lewd things to my avatar, though the surrounding conversations still seemed reminiscent of an adolescent-filled AOL chatroom (”a/s/l?”). Some users claimed to be as young as 11 years old, and proceeded to call surrounding users “gay dudes.” - Game|Life
The bottom line is that if you see female avatars in Home it’s more than likely that the person sitting in front of their TV is actually male. Given that some males seem to barrage those that are using female avatars it makes you wonder if some females are actually using male avatars to avoid being harassed.
Home is slowly getting more content, and some of it (such as the Red Bull air race) is worth logging on every now and again though. Unfortunately unless Sony comes up with something that makes you log in day in day out Home is not going to be the success they hoped it would be.
Posted on Saturday, July 18th, 2009 80% of Playstation Home Users Are Males Aged 18-35 by tom
Another Increased Level Cap Would ‘Unbalance’ Fallout 3
Speaking to Bethesda’s Jeff Gardiner MTV Multiplayer was curious as to whether or not the level cap in the upcoming Fallout 3 DLC ‘Mothership Zeta’ would again be raised. ‘Broken Steel’, one of the previous DLC releases, raised the level cap from 20 to 30 due to player demand; but would this be happening again, or is there no actual need for it?
“I know from the outside this seems like a fairly simple proposition, but doing this could unbalance the game in a variety of ways.” - MTV Multiplayer
Gardiner says that the game was meant to be played with a variety of different character set-ups, so if someone really wanted to continue their Fallout 3 experience they should think about starting from scratch and creating a new character. However, he does say that future games may change their approach.
When I hit level 20 I immediately downloaded ‘Broken Steel’ (I had periods where I wouldn’t play Fallout 3 for a long while, which explains why I was only reaching level 20 after ‘Broken Steel’ was released) so I would continue gaining experience from the tonnes of things I still had to do in the Capital Wasteland. When you reach 30, however, there’s no real need to continue gaining experience because you’re pretty much set to overcome any challenge the game throws at you. I don’t believe another increased cap would add anything to the game, because it’s all about the experience of new content than being allocated a two number level that has ceased to mean anything. I’d rather just enjoy the new quests, stories and characters than worry about where my experience is going. It just doesn’t really matter like it did when I first stepped out of Vault 101 as a relative n00b.
Fallout 3 is more than a level cap, it is one of the best experiences I’ve had in a video game. I loved the setting and the stories, so ‘Mothership Zeta’ just means more of what I love regardless of whether or not I gain another level
‘Mothership Zeta’ is set for release 3 August on PC and Xbox 360.
Posted on Friday, July 17th, 2009 Another Increased Level Cap Would ‘Unbalance’ Fallout 3 by tom
Blizzard Releases World of Warcraft iPhone Application
I stopped playing World of Warcraft a few years back - mainly because it was taking up way too much of my life - but if I had still been playing it and I owned an iPhone then the official ‘World of Warcraft Mobile Armory’ application would be a must have.
Since this new application has officially been designed by Blizzard you no longer need to rely on third-party applications, which are sometimes unreliable, to keep track of your WoW characters while on the move. The free application has all the functionality of the web-based armory, but with the added bonus that you can do it away from your computer.
A few of the features include the ability to check your current equipment set-up, those of other players, guild databases and information on every item in the game. There’s also a spec calculator to help you plan out your character, a calendar that keeps track of upcoming raid events and an achievement tracker. It’s also under 10mb, so you can easily download it away from your computer with 3G.
So, for you WoW obsessive’s this new application means you’ll never have to be all that far away from the ‘delights’ of Azeroth. I’m not actually sure if that’s a good thing or not…
(Image source: Kotaku)
Posted on Thursday, July 16th, 2009 Blizzard Releases World of Warcraft iPhone Application by tom
Impressions: 1 Vs 100 Beta
Back at E3 2008 Microsoft announced that the ‘New Xbox Experience’ would be coming to the Xbox 360 the following November. Along with the dashboard re-design and a raft of other features Microsoft also announced a feature called ‘Xbox Live Primetime’. The idea of ‘Primetime’ was to bring the experience of a live gameshow to the console, with scheduled shows, live hosts and the ability to win prizes. The first of these shows was Endemol’s 1 Vs 100.
I’m sure most of you are familiar with the concept of 1 Vs 100, given that there are many different versions of the show around the world (here in the UK it’s hosted by the National Lottery) but I’ll explain it for the benefit of those that don’t know. Basically there are 100 people in what is called the ‘mob’ (at least on this version anyway, as the UK TV version simply calls them the ‘100′) and one person is picked from here to face off against the 100. The ‘one’ and the ‘mob’ is then asked a question, with a choice of three answers, and if the ‘one’ gets this question correct they can then see how many people they have eliminated from the ‘mob’ (those that got the question wrong). The more they eliminate, the bigger the prize gets.
In the Xbox 360 version the prizes are gamer points, arcade games and, every week, physical prizes including a camera and a car. If the ‘one’ gets a question wrong the mob get a small amount of gamer points or a free Arcade game and the ‘one’ is eliminated. The ‘one’ can also choose to walk away a certain points of the game, taking with them the points that they have earned so far. Unfortunately the prizes weren’t available from the first night of the beta, meaning that some people chose to walk away when they weren’t actually winning anything. It’s still not certain when the prizes will start being up for grabs, but popular opinion is next week.
Of course, with the vast amounts of people playing at the same time (80,000+ on the first night alone) not everyone will get the chance to be the ‘one’ or be in the ‘mob’. Everyone else is put into the ‘crowd’, where they can still answer questions and compete against each other in groups of four. These sessions, as well as the ‘extended play’ sessions (which I’ll get to in a moment), help to increase accuracy and speed at answering questions, which in turn gives you a better chance of getting into the ‘mob’. So, Microsoft says that the more ‘extended play’ sessions you take part in the better chance you have at winning a prize when it comes to the live shows. You won’t get any prizes in ‘extended play’, as there are only 30 minute rounds of 37 questions with no ‘one’. It is basically everyone sat in the ‘mob’ answering questions and competing against each other. If you get the question correct you also get a bonus of points based on how many people got it wrong, and as in the live game you also get a small bonus for how fast you answered the question (even if you get it wrong). The problem with the speed thing is that some people have an impossible response time of ‘0′ seconds simply because they are constantly bashing the ‘x’ button. I don’t know how this could possibly be fun for them , plus it drives their accuracy way down, but I suppose some people just have to flatter their incredibly large ego’s to appear at the top of the speed rankings. Thankfully the speed bonuses aren’t that big, so they can’t rack up a large score just by button bashing.
As for other problems I haven’t encountered many so far, but there has been talk of random disconnections and crashes which are always going to get with a beta. The biggest problem I’ve had is not being able to hear the live host (James McCourt does live commentary on the ‘ones’ performance and the stats during short breaks) on the first live show last Friday. Checking the Xbox forums shows that I’m not in the minority and, although it’s not a major problem, the breaks can be a bit dull when there’s nothing but silence.
So far the game has been really fun; although the questions can be really hard at times (that’s part of the challenge!). The ‘extended play’ sessions are nowhere near as fun as the live shows, but if you ever want to get a chance at winning a prize (when they become available) you’re going to have to play them. The chances of that ever happening are pretty low, but at least you can enjoy the game for what it is - good old trivia fun!
1 Vs 100 is available for free to all gold members. You can set yourself reminders for upcoming live and ‘extended play’ shows through the Primetime channel which should now be available on your dashboard.
Posted on Tuesday, July 14th, 2009 Impressions: 1 Vs 100 Beta by tom












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