The new, improved (?), sexy and efficient Alone in the Dark

alone-in-the-dark-title.jpg
Younger readers will be shocked to know that the survival-horror genre, just like many of the enjoyable things in life, is a French invention that first manifested itself as the 1992 critical and commercial hit Alone in the Dark or -as game journos came to name it- AITD. AITD, then, the first, best and still unrivaled survival horror game, and of cousrse something you absolutely have to play, went on to spawn three sequels. Actually, make that two decent sequels and one sub-par reimagining of the franchise in 2001, and do try to forget its filmic adaptation.

And now, in the year of our lord 2008, Alone in the Dark is coming back and hitting every major format from the PS3 to the Xbox 360, the Wii, the PC and the still enduring PS2. It’s so close you can even preorder it and, most probably, this will be a pretty wise pre-order too. The game, you see, might not be set during the 1920s or feature any traditional adventure gaming elements (let alone a properly Lovecraftian atmosphere), but it definitely looks fantastic, sounds spooky and will also sport some of the most innovative combat & physics mechanics imaginable. Besides, it all takes place in the astonishingly overlooked Central Park…
alone-in-the-dark-screenshot.jpg
aitd.jpg
Oh, and here are some very reassuring words from Alone in the Dark lead designer (and apparently fan) Hervé Sliwa:

We have great respect for the first Alone in the Dark and we want to respect the legacy of that, but we also want to put our souls into the new game. I would say the new game is not a sequel, it’s a new approach to the game with new innovations and new rules. Of course you don’t need to play the first one to start this one, but we have little connections between the two games.

The project started in my mind 10 years ago when I was on a trip to New York city, my first trip to the US. Just after I arrived, I was walking in Manhattan and I went up to Central Park. New York at night is lights everywhere – the city that never sleeps. I arrived in front of Central Park very late at night and the park was very dark. I was in front of this huge dark square and it was really weird – it was such a contrast between the dark square in front of me and the lights in the street everywhere. It was like a parallel world, the world of the light and the world of the darkness – it was amazing. At that moment I had a flash in my head that it could be a great playground for a new Alone in the Dark game. When I came back from the trip I had lots of photos of the buildings around the park and I started to imagine lots of different situations and possibilities for the game, different scenarios in the park, adventure plots and so on. At that moment I was working on Sheep Dog and Wolf, so I put all my ideas in a box. After Kya: Dark Lineage we found out Atari had the brand and we had the opportunity to propose a new project, so I took all my ideas out of the box. We had a brainstorm at Eden and proposed the first ideas for the new game and that was the start of the new Alone in the Dark.

Posted on March 11th, 2008 by konstantinos

Previous post: Pipemania is back and here are the DS screens to prove it Next post: The PS2 loving Sega Mega Drive Collection

2 Responses to “The new, improved (?), sexy and efficient Alone in the Dark”

  1. guttertalk Says:

    I would like to see them really use camera angles to help establish mood. I don’t mind the modern setting or even borrowing things from the Resident Evil series. It was the quality of the puzzles and my responses that I’m anxious to see.

  2. konstantinos Says:

    I have a feeling that the puzzles will be quite organic and heavily physics based, though fundamently simple. Not that this will be a bad thing, mind. And I do wish there was a return to old fashioned yet extremely odd and appropriate DOS 386 era 3D.

Leave a Reply