Warhammer 40,000 Fire Warior. A review of sorts.

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Now, why would I be writing a review (of sorts) for a spectacularly unremarkable 5 year old game, that was released to public apathy and less than stellar reviews? And why would I bother with a game that dared tempt the PC crowd without a proper save feature, while offering only lackluster multi-player options? Why would I, of all people, care discussing another generic FPS? Well, because I’m oddly enjoying the thing, that’s why. Shockingly have been doing so for the past 20 or so hours too!

Better though start at the beginning (tsk, tsk). Warhammer 40,000: Fire Warrior is -as you already know- a standard FPS set in Games Workshop’s dark and gritty sci-fi/gothic world of Warhammer 40,000, where -as you should already know- there is only war and apparently many interesting stories to be told. You, the player, assume the role of a young warrior of the Tau Empire and set out to fight for the greater good in general and, in a more specific way, against the rather fascistic Empire of Man. Actually, you get to live through the frenetic first 24 hours of your service while battling through 21 hour-long levels, essentially making this a properly real-time FPS in the strictest of senses. Interesting innit? Regardless. It still is longer than the average shooter though.

Fire Warrior also happens to be the first action game set in the Warhammer 40k universe and, frankly, this must have been why I actually chose the thing. Let me put it like this… Shooting Space Marines? Yes, please. Walking through Tau spaceships in glorious 3D? Definitely. Being a nameless grunt in a war-torn universe? Sure. Playing a lazy PS2 port on the PC? Well, uhm, not that I’m thrilled with the prospect, but guess I could put up with it.
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The problems with Fire Warrior, you see, are firmly rooted in its dirty console past. The game sports an incredibly annoying auto-save/checkpoints feature that forces you to replay levels again and again (only to be killed seconds before beating them), has pretty clumsy controls, very poor AI, astonishingly few tweaking options and an obviously tacked-on online multiplayer side. Then, it doesn’t even try to add anything new to the genre and its sole innovation is a rather failed copy of HALO’s shield system. And don’t get me started on the extreme linearity of the thing or the truly archaic need to collect colour-coded keys…

On the plus side -and besides the setting- Fire Warrior does manage to do some things rather well. Or at least, well enough to help you relax, turn your brain off and enjoy many hours of frenetic shooting a la Serious Sam. You get 15 different weapons to experiment with, an impressively balanced difficulty curve, a great (for FPS standards) plot, a variety of well-presented locations, bits of horror, a couple of smart set-pieces, boss battles and tons of enemies. What’s more, there are quite a few fantastic cinematic sequences and I bloody love fantastic cinematic sequences. I am quite fond of them unlockable WH40K artwork goodies too.

So, to cut a short review shorter, should you grab a copy? Well, if you don’t mind Fire Warrior’s flaws and lack of originality, care for a simple though highly atmospheric and extremely addictive FPS to last you for a week or so, then, by all means, I think you should. After all, Warhammer 40,000 Fire Warrior is indeed dead cheap. Oh, and Warhammer 40k maniacs that can forget their miniatures for a while will definitely appreciate it too. Obvious, that.
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Posted on February 14th, 2008 by konstantinos

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